February 17, 2009
Cinequest 19 Screener
102 Minutes
Comedy / Drama
John-Michael Thomas

A group of good-looking, but geeky, 20somethings meet in a warehouse loft to play online video games. To say they take these games seriously would be quite an understatement. Right away, the jargon is going to be tough for those of us outside the target age group. But before we throw up our hands in frustration, the screen freezes and two of the characters explain to us what the hell they’re talking about. Characters speaking directly to us is just one of the ways that CORPSE RUN tells its story.

This group is plugged in. They live in Los Angeles, they pursue their dreams in the daytime–singer, actress, investor, management trainee–but they only feel alive when they gather with each other (and beer, junk food, extremely fast computers) to defeat other teams in an online universe. They are the self-described “second best team online.”

Much like people you know in real life, everyone in the movie has an online handle. Adama, Liberty, Chucky, MichaelVox. Just kidding about that last one. When not playing videogames (reasons come up–the online universe is down for maintenance, the electricity is out, the sun is out) the group sits around and tries to explain and solve the problems of the world. Which would be grating in most movie instances, but isn’t in this film. That’s mostly due to the extremely capable cast of unknowns (at least to me). Another thing that keeps this introspection from being excruciating is that the characters themselves realize that they’re full of shit.

The musician knows he’s probably not much better than the other thousand bands in Los Angeles at any given time. The actress, while attractive, can’t perform in auditions and begins looking for another job. A young videogame magnate realizes that he’s stopped calling games art and begun calling them business. In one memorable scene, one character explains to his boss at what appears to be every single office job I’ve ever held, that what his boss thinks is 3 weeks of work, can be completed by a halfway intelligent young person in three hours. And then he goes off on a rant about “his generation” being able to multi-task and figure things out and they are better equipped and smarter and have access to more information and all the rest of the things that people born in the 1980s sometimes say in online essays (or their blogs). The result of this character’s inspiring story about how much different the new boss is from the old boss is that he is fired. He is no good at his office job. He talks an extremely good game, but can’t execute that gameplan.

The film has video game theory, style, and music throughout. When a kid is told that the Challenger disaster will be the defining moment of his generation, his voiceover counters with “Fuck the Challenger, my generation was defined by the Nintendo Entertainment System.” Scenes begin with quotes from the guys who brought us Pac Man and Donkey Kong.

Two characters have a meet-cute in a diner after one uses an obscure anime reference and the other answers back with a different, though equally obscure, anime reference. Love is born.

For computer geeks, this group seems relatively well-adjusted. They are no more messed up than any other 20s group. They get outside. They play poker, they aren’t rendered mute around attractive women. In fact, they are probably substantially better looking as a group than any real group of kids gathering in the dark to play games on a LAN. The main love interest (the anime twins) have a sweet and realistic courtship. They talk about ice cream and movies and games and their dreams. They walk on the beach and pretend they’re superheroes. Each of the couples in the film (there are two others) are sweet and awkward and realistic. The larger group has become a sort of family for all of these kids who have come to Los Angeles from other places, mostly.

There is a very well done scene which takes place in one of the canyons where a Myspace alert has brought other gamers out of their homes for a kegger. There is drinking and a bonfire and laughter. And then there is a game of capture the flag. Sega v. Ninetendo. And the Hatfields and McCoys never had so much unbridled hatred for each other. This is just another example of videogames permeating the lives of these characters. A diatribe against John Madden for somehow becoming the most powerful person in videogame history is also particularly funny.

As a filmmaker, director John-Michael Thomas (who appears in the film as anime boy / aspiring singer) tries all kinds of things to prove that we’re not watching a normal narrative. There are quotes on the screen, the characters speak directly to the camera, in several scenes a videogame arrow appears above a character denoting his importance, there is text on the screen instead of filmed footage (EXT — Characters walk into bar), and there is a Zelda-type quest that three characters take to a mysterious cave where they play in a live-action text-based videogame from back in the day.

In terms of plot from A to B to C, it’s not really there. A few of the characters change, but in most cases we don’t know what happens to them. Life goes on. Online life goes on online. Characters pontificate about their place in the world, but aside from the technology at their disposal, generations of humans have been arguing about their place in the world since we left the cave. They are no different.

If I were 15 years younger, this would probably be one of my favorite films ever. I cheered when I saw an actor playing Nolan Bushnell, I oohed at the Atari 2600, I swooned at the fake DOOM screen showing a character attempt to fix the electrical grid. But the rest of the gaming stuff was a bit over my head–which is exactly where it should be. I’m too old to be worried about my generation’s place in the world. I’m simply trying to live in it.

CORPSE RUN will be shown at Cinequest 19. Details here: http://www.cinequest.org/event_view.php?eid=472



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3 Responses to “CORPSE RUN”
  1. [...] Originally posted at the MichaelVox Review Blog [...]

  2. [...] here’s a link to a review of corpse run. [...]

  3. [...] Hungary — Woman with family home falls a second time for her scoundrel brother-in-law 20-CORPSE RUN — USA — Tech-savvy youth play videogames and talk incessantly about their generation [...]

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Written by Michael W. Cummins